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Curious about Interactive Fiction, CYOA Books or Gaming? Check out VuPop 2!

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From 1979 to 1998, Choose Your Own Adventure (CYOA) books became so popular among young readers that more than 250 million copies were sold. Each of the series’ 185 titles features an innovative structure, enabling the reader to function as protagonist, choose that character’s actions and, ultimately, determine the story’s direction.

To learn about CYOA books’ influence on gaming, go to Influence on Gaming

To learn about CYOA books’ influence on education, go to Influence on Education

To learn how to receive a free CYOA book, go to Katz Interview—

VuPop—You, yes YOU alone, may decide VuPop 2’s destiny! Will this conference discuss gaming, scholarly applications of interactive fiction or something unexpected? To impact the fate of VuPop 2, you must be present—in FalveyMonday, June 9, 2014, at 9:00 a.m. and TuesdayJune 10, 2014, at 9:30 a.m.

To register for this free event, click here.

To learn more about this event, click here.

To learn more about VuPop, click here and/or here.

Katz Interview—Demian Katz, library technology development specialist and a VuPop 2 organizer, wishes people knew how much variety exists in role playing games and interactive fiction—from Dungeons and Dragons to Ace of Aces, a flight-simulation book set (see Demian’s Gamebook Web Page). Katz also says the Choose Your Own Adventure publisher is donating a case of books; each VuPop 2 attendee will receive one free CYOA book (while supplies last).

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Katz explains that VuPop events attract “people from a variety of places.” This year’s event, for instance, will be shown to interactive-fiction enthusiasts in Great Britain via live video. It will also feature the developer of an open-source computer game engine for building interactive fiction (Ren’Py).

To learn more about this event, go to VuPop

Libraries’ Influence—“The series of interactive ‘game books’ initially had only so-so sales, until some genius in marketing had the idea to ‘seed’ 100,000 books in libraries across the country … Overnight, the books became hugely popular” (http://www.cyoa.com/pages/history-of-cyoa).

To learn how to receive a free CYOA book, go to Katz Interview—

To learn about VuPop, go to VuPop—

Influence on Gaming—Creators of video games and similar media credit the CYOA book’s structure, which offers the reader several opportunities to decide the story’s direction, as influential in the interactive design of their electronic games. In fact, “Japan’s popular Bishoujo video games, which combine narratives with gameplay, mark the beginning of ‘the trend in modern gaming toward using technology to allow players control over their stories … taking on characteristics of highly detailed Choose Your Own Adventure novels’” (http://www.cyoa.com/pages/history-of-cyoa).

To learn about CYOA books’ influence on education, go to Influence on Education

To learn how to receive a free CYOA book, go to Katz Interview—

To learn about VuPop, go to VuPop—

Influence on Education—Educators attribute CYOA books to engaging and motivating reluctant readers. The books’ interactive quality appeals to these novice readers. The books’ interactive design has also been “used specifically in technology lesson plans in elementary, high school and college curricula, as well as in professional development tools” (http://www.cyoa.com/pages/history-of-cyoa).

To learn about CYOA books’ influence on gaming, go to Influence on Gaming

To learn about libraries’ influence on CYOA books, go to Libraries’ Influence

To learn about VuPop, go to VuPop—


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Last Modified: June 8, 2014

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